Art installation: an immersive ecosystem

Signal of change / Art installation: an immersive ecosystem

By Gemma Adams / 06 May 2017
Located inside the New York Hall of Science’s Great Hall Building, the installation 'Connected Worlds' uses 15 projectors and 12 Microsoft Kinect cameras to create an immersive, interactive ecosystem that is spread across a 3,000-square-foot, projection-mapped floor and is complete with 45-foot-tall waterfall. Children exploring the space can do things like plant seeds, play with creatures, and divert rivers in the virtual cartoon ecosystem. The goal is to help kids understand that sustainability isn’t just a matter of finding a solution that works, but balancing a series of trade-offs for the greater good.

So what?

As the famous Einstein quote goes, problems can't be solved with the same thinking that created them. If we're to put our society on a more sustainable footing, we must find ways of shifting how we understand and interact with the world around us. Rather than seeing humanity as separate from nature and our needs as being dominant over nature, it's vital we experiment with ways of living, being and designing human systems as part of, and in harmony with, the living biosphere. Changing our worldview is no mean feet. Could our increasingly smart and interconnected cities offer an opportunity for this? How might we design our urban experiences and homes in such a way that they reinforce rather than divorce our connectedness with living ecosystems? What role can urban art play in enabling us to embrace life as a total ecology where success is the flourishing of the whole - rather than the flourishing of individual parts?

Sources

https://www.fastcodesign.com/product/connected-worlds

What might the implications of this be? What related signals of change have you seen?

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